Purge of the Chaos Scar

Session 1
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Urged on by the roguish Cormac, the characters leave the safety (some say boredom) of their Village of Hommlet and strike out towards the dangerous and isolated Chaos Scar.

The heroes so far:

Travek, dwarven shaman

Born in the mountain dwarfhold of Hammerfast, parents were traders. Trading contingent wiped out, he was the only survivor at 8 yrs old. Ran away, survived in the mountains. Raised by wolves (no, literally J). His inclusion in the pack lead to his primal powers.
His pack leader ended up getting tainted by the Chaos Scar, and the whole group of wolves had to turn on the leader and destroy him.

The village of Hommlet is the closest civilization to where the pack lived.

Personality: Patient, Socially awkward, survival of the fittest

39 years old

Harash, half orc ranger

Both parents half orc, lived on the outskirts of Hommlet. Found Travek when the dwarf was 8 years old. Helped take care of Travek.

Personality: Gruff, blunt, also socially awkward

Halfling Paladin of Avandra

Mamdair Human Invoker of Bahamut, male, 18 years old

Grew up getting into lots of brawls, raised by dragonborn as an orphan. Constant need to prove his worth, physically and spiritually. He was on a errand for the church when the party struck out for the Chaos Scar; as a result he did not catch up with the group until early in the morning after the their first taste of battle. He as a sneaking suspicion Samdyn planned it that way. Those two have never seen eye to eye.
Personality: Endearing, Tolerant, Faithful. Bloodthirsty

Cormac, half elf bard

The self styled ‘leader’ of the party, Cormac is a budding bard and a thorough scoundrel. His father was a elven drunk, his mother a local ‘actress’; as such his upbringing was lacking a certain level of, let say, discipline. He has dreams of greatness, not a single one of which includes life in the drudgery of Hommlet. He convinced his closest friends to accompany him on the grand adventure to the Scar; he’s certain the excursion will bring him, at least, fame and fortune…

Charming, persuasive, persistent; Selfish

Along the way to the Keep of, the party comes across a lone white horse, bleeding. Following tracks into the forest, they discover a ruined fort held by goblins. Their first taste of action was a mixed success. their timing and tactics were raw and instinctive; what they lacked in coordination they made up for with determination. The goblins were destroyed. The captives, sadly, had already been killed.

They camped for the night.

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Session 2

after defeating the goblins, the characters camped down for the night. Travok woke to find two oddities: one, he was being dragged towards a chasm by some strange roots; and two, Mamdair, their companion from Hommlet, was hacking away at roots not too far from him. Together they overcame the strange aberrations. The other companions were gone, seemingly captured. Travok and Mamdair followed the tracks down into the chasm.

They fought more oddly animated roots and oozes in an underground, river filled cavern. Following the river brought them into another cavern, with a far wall of old, worked stone. They were attacked by glowing bats and the source of the crawling roots. Through a hole in the wall of worked stone they could see a chamber with a large circle of runes inscribed on the floor. A trap pulled Mamdair into the room, where creatures of undeath, a groaning zombie and wraithlike horrors, swarmed him. the zombie was very hard to keep destroy, until they figured out that it had to be defeated in the circle of runes. In a small room beyond, a ladder lead to up through the ceiling into a short passage ending in a peculiar wall. wooden, with hinges on one side, they realized they were facing the other side of a secret door. Mamdair kicked it open.

A skeletally thin, gray skinned humanoid, wearing robes and arcane accoutrements, worked a table in the middle of the stone chamber. Book cases lined the walls, one of through which Mamdair and Travok had entered.

The creature looked up with glowing eyes. “We are Voyvod. Welcome to our home. I see our creatures,” he indicated to other wispy, vaguely humanoid shapes hovering nearby, “have brought you to us as we wished. You seem to be more resilient than your companions. You shall make an excellent subject for our experiments.”

Travok and Mamdair were less than overwhelmed to become part of anyone’s experiments. The fought quickly and fiercely, forcing the undead mage to retreat into the darkness of a tunnel in the far side of the room. They chased it down a sewer tunnel and back into the river filled cavern, but were not able to catch it before it escaped.

They discovered their companions in a magically darkened cavern just outside of the mage’s laboratory. Wakening them from an induced slumber, they group returned to the surface.

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